You can read about how you can switch the support of sound modification between old and new weapon sound systems here: In a nutshell, it is a kind of loop mode, but with an element of a granular synthesis. This update got the new automatic weapon sound system, and new automatic weapon sound events, for all in-game vehicles. Update: Added German localisation for voice messages and commands. Just some new sound events and minor tweaks. Added new jet fly by sound assets, ground cannons sound assets, and some other sound assets. Also, there are some name changes of dialogs sound banks.Īdded new jet engines sound events. This made by switching corresponding flag in project build sessings. The major feature of this uipdate is deviding every bank file on two: on assets banks (.assets.bank) and meta-data banks (.bank). Nothing special about this update, just new ground vehicles engines sound events, F-14 engine sound event, miscellaneous events. Some sound assets (explosions, cannon shots, etc) hads been updated.Īdded several new sound events for the new tech. Also added all languages banks for naval crew and English UK, English US, Russian languages banks.Īdded new snapshot for ground vehicles with open turret, "tank_open", works like snapshot "tank".Īdded several new sound events: for btr80a engine, for radiator damage, for type 23L cannon.Īdded several new sound events for the new tech. Patch notes: - La Royale fmod project update.Īdded new ground vehicles and naval vessels crew sound events. If compressed again, already compressed assets will loose sound quality a lot, and may sound with audible metallic overtone. This project is intended to use with not compressed assets (wav, 44100 Hz, 16bit for example), because it has global compression settings (vorbis, 37% quality). In this repository we added compressed assets (with losses, ogg, vorbis) in order to decrease the size of repository (originally over 20 Gb). Also, do not change the structure of the mixer buses. To keep the project work in the game you shouldn't change sound events names, and the structure of their location in the project. wav to preserve the integrity of the original sound event). To save space, assets are compressed into vorbis format in the. The project doesn’t include crew chat, other monologues, and music. This project allows you to create sound modifications. This repository contains the Fmod Studio project for War Thunder. BY USING THIS CONTENT YOU AGREE TO THE FOLLOWING CONTRIBUTION AGREEMENT
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